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## Description
Custom models whose render type is `RightArm` or `LeftArm` does not render in first person if the type of their parent is `Body`, `Head`, etc.
![Screen shot when occurring this issu…
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Hi!
Thank you for your excellent work! However, I encountered a problem. I can train the model normally using either N031 or my own dataset, but when I perform reenactment, the first time it works fi…
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### Steps to reproduce the problem
1.Customize my profile by uploading a GIF file as my profile avatar through the web version of Mastodon
2.Not seeing the result I expected on the web, I tried …
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# Steps to Reproduce
I went through the portal for newcomers
# Actual Behavior
Stuck in the sky just a head and torso (avatar unloaded)
# Expected Behavior
I was expecting to see the chat room but…
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# Steps to Reproduce
Logging on
# Actual Behavior
Name tag appears over avatars face instead of over the head.
# Expected Behavior
I was expecting the name tag to appear over the avatars head.
# …
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Need avatars, ground textures, and objects to place around to build up an environment
Avatars should be in a `.babylon` format, 1:1 scale, and with a rigged head
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Getting issue
> "
> 413 Request Entity Too Large
>
> 413 Request Entity Too Large
> nginx/1.10.3 (Ubuntu)
>
>
> "
My code is
```
RNFetchBlob.fetch('POST', 'http://xyz.com//addF…
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- Define body parts for mesh separation/customization
- Define humanoid avatar hierarchy, skeleton, slots and interaction (inc. head, torso, LArm, RArm, Hips, RLeg, LLeg) as a default implementation …
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# Steps to Reproduce
Speaking in voice with avatar Sangreal Arnica. Stripped down to default female avvie and bug continued to nod avvie's head in an exaggerated fashion with each spoken word.
# Ac…
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## What just happened?
While testing in the GLTF PBR viewer on Aditi, my avatar was standing in front of a reflection mapped sphere and I switched to first person mouselook.
## What were you doing wh…