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Hi, I was trying to use mipmapped images with render targets & noticed that mipmaps aren't generated for those. I was able to make it work by adding this snippet:
```c
if (img->cmn.render_target &…
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By default, mipmap generation is off in the VRM import settings, but this causes more problems than it fixes with matcaps. When mipmaps are off and VRAM is full, textures become corrupted in renders. …
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## Description of Issue
The distance culling of emissive textures happens too closely, resulting in block textures with both emissive and non emissive sections to become distorted infront of you.
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Updating the mip tiles every program can add up to be quite slow whenever many passes are used, when in reality we only need to generate them before we need to use them, this could allow a theoretical…
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### Godot version
3.3.2
### System information
Windows 10 (ver. 2004), GLES3, NVIDIA GeForce RTX 2080
### Issue description
When creating a Texture array with Flag 1 (FlagsEnum.Mipmaps), no mipma…
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### Is your feature request related to a problem? Please describe.
Currently, Resonite defaults to loading textures as "bilinear with mipmaps". The reasoning I've read and/or heard is that anisotropi…
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### Request Description
I assume this would complicate the mipmapping code greatly but I think it'd be worth it since it'll greatly improve the visuals for end users and shield them from the errors o…
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The current filtering modes are only those supported by WIC. Some texture pipelines have implemented more advanced filtering, such as Kaiser or Lanczos filtering, which can produce higher-quality mipm…
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In prior versions of three.js, THREE.RoughnessMipmapper did the following:
> [RoughnessMipmapper] generates custom mipmaps for a roughness map by encoding the lost variation in the normal map mip l…
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```
What steps will reproduce the problem?
1. make/load a non-quadratic dds image with mipmaps (for example aspect ratio 1:2)
2. try to save it
3. try to select "use existing mipmaps": its gray…