-
Hi Rui,
I hope this message finds you well. I tried reaching out to you via email, but it seems that my messages couldn't be delivered. Therefore, I'm leaving a message for you here on GitHub.
I…
-
### Description
The function hoomd.update.RemoveDrift() currently updates the position of all particles in the simulation. I would like to be able to pass a subset of particles so that the center-of-…
-
It's easy enough for the client to not render water molecules at will, but for large simulations the inclusion of water in frame data is wasteful and more critically might blow over the size limits of…
-
- [ ] Emittrium stacks of 16 are pure cruelty against punchers. You set up puncher -> filter injector -> chest, and it's full of rubbish and barely anything good within seconds. It's a raw resource, a…
-
# Summary
The example application in `rhine-bayes` gets very slow quickly when increasing the number of particles in the filter. It seems that this is caused by a space leak. This leak might be in …
-
### Godot version
4.0 stable official
### System information
Fedora, X11, RX 590
### Issue description
When trying to assign anything to MODEL_MATRIX in my shader, it says "constants cannot be mo…
-
If there are particles with `b2_fixtureContactListenerParticle` flag in the system, contact listener receives `BeginContact` callbacks for all particles - even for particles without this flag. This ha…
-
We discussed for a while one property of the ranking mechanism which rise huge concerns into the answering capabilities of cyber: lets call it true-false problem
## true-false problem
- let us i…
-
To facilitate the use of the particles to the users I made a menu with deluxemenus and had to use placeholder api javascript to visually show the user that has that particle.
Unfortunately javascr…
-
With the PR #2125 we can define filter function for particles.
We need to implement a filter which selects only particles within the moving window.