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Remove any abstract skeletal implementer classes that are empty as a result of the refactoring.
Related to #25, which deals with concrete or effectively-abstract skeletal implementers. Also related t…
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On the current build, when using the UN-synced VRCFury prefab, non-local users will see the fingers freeze in whatever position that index finger tracking had them in at the time of toggling.
Ideal…
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Some specific Genesis 9 Characters, including some Daz Originals such as https://www.daz3d.com/nabi-and-minjun-hd-for-genesis-9 are being imported with the skeleton misaligned to the mesh. This will …
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### Tested versions
Godot 4.3 beta1
### System information
Godot v4.3.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.14001.45012…
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Please consider adding a term for
Distal duplication 11q syndrome
See ORPHA:96103 https://www.orpha.net/en/disease/detail/96103
Reference set from the Orphanet record https://pubmed.ncbi.nlm.nih…
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**Message:** skeletal procurator didnt drop the dagger/key again
**User:** Plague (Whovian) [Necromancer] (cid: 663326, accid: 75168, client: RoF2) at 13 Sep 18 18:13 UTC
**Location:** #zone charasi…
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On Gazebo classic, it is possible to script the trajectory of any geometry using the `` tag. On Ignition, so far this feature is available only to meshes containing skeletal animations.
On Gazebo c…
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I tried to replace the offical mannequin model directly with the imported version of ue4mannequin(by vrm4u). Every bone was aligned, but there was a severe rotation distortion.
By comparing the ske…
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The adult inventory in this ontology has a very generic label `Inventory for adult skeletons` which might not be sufficient to distinguish from future inventories to be implemented. I guess all labels…
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Whenever I try to drag & drop any Sketchfab model (which is rigged and has animation) in Unreal's Content browser, it is always imported as a Static mesh with no animations, instead of being imported …