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I managed to get a spine animation playing with pixi-spine but the canvas background is completely black, though the source image is a png. It maybe a newbie question, but how can I make the backgroun…
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Hello,
Are there any plans to improve the peformance of the PIXIGAFPlayer?
I ask this because I have the same animation in both GAF and Spine yet I seem to be getting consistently worse performa…
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### Current Behavior
I see some visual issues when I render one of my spine animations, I see the unions between some of the parts. It only happens on pixi v7, if I load the same file on pixi v6 it l…
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SkeletonClipping doesn't seem to work as expected. That's not a problem as long as we don't use clipping, but as we seek parity with original spine runtime, we should investigate what makes clipping f…
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The MMVR mocap recordings for Michelle need some adjustment. To do this:
- Open the raw animation file
- Click "Edit in Sequencer > Bake to control rig > Metahuman control rig
- In the sequencer …
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Hi!
I would like to use a spine animation with a sprite sheet texture that has been loaded earlier. I have an atlas file, but the image referenced in it is not the sprite sheet that I want to use. …
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I'd like to control SpineAnimations with either Greensock tweens (TimelineMax or TweenMax) or interactive locations like mouse or touch so I was looking for an update() method to manually show a certa…
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Hello.
I have animation: an arrow shot. How can I programmatically update the bones of the animation to change the flight range depending on the target?
Something like this: spine.spineData.anim…
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通过findbone找出的骨骼属性正确,但修改它的属性对动画没有影响 。这个论坛有人提过了,好像,3.3,3.4beta版本都没有解决。
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**Describe the project you are working on:**
2D contra/megaman style action platformer.
**Describe the problem or limitation you are having in your project:**
The godot engine animator is qui…