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- [ ] Locker room
- [ ] Dungeon Crypts
- [x] Caves
- [ ] More?
Ideally have one of these done for the mid-project update
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I have hexagonal tileset images that look like this:
![screenshot 2017-05-07 13 18 18](https://cloud.githubusercontent.com/assets/13225817/25785077/cee89f38-332c-11e7-8446-222355a9ae30.png)
Tiled …
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I’m working on a light renderer for 3D tiles I’m streaming from an external source. The issue is these 3D tiles use a vendor-specific extension to specify an arbitrary CRS, most often a UTM zone. I ca…
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Hi there, I've found most of the IDs you're missing.
![Screenshot_20240809_232943_Geode.jpg](https://github.com/user-attachments/assets/177d46d0-cad2-4585-bbd5-eb41950b2784)
seven slopes are missi…
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A way to randomly rotate between (a subset of) tilesets when location does not change, to keep wallpaper interesting on desktops...
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Create assets for the level elements
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When testing with SRTM DEM tiles, requests that require ~14 or fewer tiles return quickly, but requests that require much more than that just churn at the mosaic-building stage. The process is does n…
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Mostly from bad vertex color data, and possibly normals too. _in_dwrv_hall_ pieces seem to be the worst for these, though _in_dwrv_corr_ has some standouts as well.
![screenshot1481](https://user-ima…
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All tiles. Proof of concept for tiles mode.
**Status**
_In progress_
_Done_
- mtype
- ter_t
_Unscheduled_
- field_t
- itype
- trap
- vpart_info
_Not mechanical_
- artifact_t…