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zaimoni
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Cataclysm
A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
http://www.bay12forums.com/smf/index.php?topic=174897
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Consistent segfaults in Ubuntu 24.04
#173
ryanfantus
opened
15 hours ago
0
compile & warning fixes
#172
hirdrac
closed
7 months ago
0
gcc warning fixes
#171
hirdrac
closed
1 year ago
0
switch/case fix needed
#170
hirdrac
closed
1 year ago
1
Explosions not caused by a PC or NPC were a hard crash
#169
zaimoni
closed
1 year ago
0
Weak NPCs had not been triggering monsters, like weak PCs do
#168
zaimoni
closed
1 year ago
0
warning fixes (-Wreorder) for gcc
#167
hirdrac
closed
1 year ago
0
rewrite of faction::describe()
#166
hirdrac
closed
1 year ago
0
Vehicle locations had not been updated for map generation rotation
#165
zaimoni
closed
1 year ago
0
2 warning fixes for gcc12/linux
#164
hirdrac
closed
2 years ago
0
spelling fixes
#163
hirdrac
closed
2 years ago
1
various gcc12 & Linux fixes
#162
hirdrac
closed
2 years ago
0
warning/possible bug needs fixing
#161
hirdrac
closed
2 years ago
1
fixed initialize order warnings (-Wreorder) for gcc
#160
hirdrac
closed
2 years ago
0
Electric field re-implementation
#159
zaimoni
closed
2 years ago
0
Beer had not been available in liquor stores
#158
zaimoni
closed
2 years ago
0
Make SSRI antidepressants more realistic.
#157
zaimoni
closed
2 years ago
0
Bandages and first aid kits are not really edible
#156
zaimoni
opened
2 years ago
0
Cigarettes had not been a non-lethal overdose stimulant
#155
zaimoni
closed
2 years ago
0
NPC spawn option not comprehensive
#154
zaimoni
opened
2 years ago
0
unit system options aren't comprehensive
#153
zaimoni
opened
2 years ago
1
Low light level crash when a GPS location has no player
#152
zaimoni
closed
2 years ago
0
Robots had not been completely immune to blob conversion
#151
zaimoni
closed
2 years ago
0
NPCs do not target hostile NPCs/players with tazers
#150
zaimoni
opened
2 years ago
0
NPCs had relied on the player to use tazers at all
#149
zaimoni
closed
2 years ago
2
UI glitches when loading a pre-0.2.8 game into 0.2.8
#148
zaimoni
closed
2 years ago
0
Evil artifact armors had not been suggesting wearing them
#147
zaimoni
closed
2 years ago
0
It had been possible to read while blind.
#146
zaimoni
closed
2 years ago
0
compile fix
#145
hirdrac
closed
2 years ago
2
Bionic battery power overhaul
#144
zaimoni
opened
2 years ago
1
Warmth management
#143
zaimoni
opened
2 years ago
0
NPC swimming
#142
zaimoni
opened
2 years ago
0
Inappropriate trait menu scrolling; mutations as bad traits, bad traits in good traits list
#141
zaimoni
closed
2 years ago
0
NPCs had been immune to flashbang grenades
#140
zaimoni
closed
3 years ago
0
Various fixes for issues found with clang compile
#139
hirdrac
closed
3 years ago
2
Flaming eyes had been ignitable by incendiary/explosive ammunition
#138
zaimoni
closed
3 years ago
0
Martial arts armor boost had not actually been reducing damage, only intimidating attackers.
#137
zaimoni
closed
3 years ago
0
Failed disarm of land mine or booby trap had not destroyed the trap
#136
zaimoni
closed
3 years ago
0
Instruct Socrates' Daimon about gameplay
#135
zaimoni
closed
3 years ago
0
fixes for Linux GCC 11
#134
hirdrac
closed
3 years ago
0
Reimplement sound processing so that loud sounds deafen everyone
#133
zaimoni
closed
3 years ago
1
Overcrowded fungaloids had not been going dormant
#132
zaimoni
closed
3 years ago
0
linux compile fix (missing header)
#131
hirdrac
closed
3 years ago
0
linux compile fix
#130
hirdrac
closed
3 years ago
0
NPCs and monsters cannot be accidentally hit by an acid-breather
#129
zaimoni
opened
3 years ago
0
monster lightning bolt attack phases through walls, etc.
#128
zaimoni
opened
3 years ago
0
NPCs immune to creeper vine attacks
#127
zaimoni
opened
3 years ago
0
NPCs immune to triffid sap
#126
zaimoni
opened
3 years ago
0
Monsters had been wandering to inaudible sounds
#125
zaimoni
closed
3 years ago
0
NPCs had been using the player's sight range as theirs
#124
zaimoni
closed
3 years ago
0
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