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main 2 I think is the most important to point out
- [CVE-2023-47994]
- [CVE-2023-47992]
both of these can run arbitrary code one of them being from the BMP plugin
so I am assuming a person coul…
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main 2 I think is the most important to point out
- [CVE-2023-47994]
- [CVE-2023-47992]
both of these can run arbitrary code one of them being from the BMP plugin
so I am assuming a person coul…
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from mrezai on discord — 20/06/2022 04:37
> The issue in textures isn't about count of textures but it's related to how many texture folders added to trenchbroom. texture folder paths will be saved…
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I noticed that some faces will have misaligned textures for meshes that are slightly rotated. I'm unsure what's the cause of this yet.
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A common problem when using TrenchBroom with Godot (through Qodot) is that the two disagree what the forward direction is. This means all entity models will be oriented 90 degrees off from what you wo…
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![CursedMesh](https://user-images.githubusercontent.com/4294611/74611046-debbee80-513b-11ea-81bc-d9c93fe133f4.jpg)
While building map with Trenchbroom, be aware of bad brushes like this. This is to…
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### System Information
TrenchBroom V2.1.0
Users regularly ask for common shortcuts on Discord server. It might be a good idea to create a single designed table with all of the shortcuts availabl…
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- Related to https://github.com/blackears/cyclopsLevelBuilder/issues/4.
Right now, when you click once with a shape drawing mode, nothing happens. This is likely because only a "click-hold-release"…
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### System Information
TrenchBroom latest on Linux armv7l (raspberry pi) with OpenGL ES.
### Expected Behavior
Build and run TrenchBroom on a raspberry pi.
### Steps to Reproduce
Follow…
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When using very large linked groups (thousands of brushes, usually to do a symmetrical map) editing inside those linked-groups can get pretty slow and awkward, requiring us to split them up into small…