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As mentioned in https://learn.microsoft.com/en-us/archive/msdn-magazine/2014/june/windows-with-c-high-performance-window-layering-using-the-windows-composition-engine, using `WS_EX_NOREDIRECTIONBITMAP…
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As the title implies with asahi linux now being a thing, aarch64 linux is finally moving could be amazing to support this architecture !
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I am trying to write a SteamVR (OpenVR) overlay app. OpenVR requires a handle to the D3D11 texture to use to render the overlay. I have a Veldrid texture that I set as render target (drawn on by ImG…
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Getting this error:
Unhandled exception. System.IO.FileNotFoundException: Could not find file 'C:\Windows\system32\SlimeSimUpdate.glsl'.
File name: 'C:\Windows\system32\SlimeSimUpdate.glsl'
at S…
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Hi, I wanted to check in on the hi dpi support branch: https://github.com/mellinoe/veldrid/tree/hi-dpi
It looks like it hasn't been merged in yet, what are the plans for this?
Thanks.
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As UAlbion is based on .NET 5 and Veldrid, it should theoretically also be able to run on macOS using Metal. As I lack any appropriate hardware, I'm not currently able to test to what extent this actu…
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Trying to work out how to normalize a vector?
Is there any documentation as also trying to understand the register attribute and why numbers can be repeated?
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External "window helper" libraries, such as GLFW and SDL2, provide functions to acquire Vulkan surfaces.
For example, see `glfwCreateWindowSurface` (GLFW) or `SDL_Vulkan_CreateSurface` (SDL2).
H…
20kdc updated
2 years ago
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I think the title is pretty self-explanatory :)
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Hello, I'm Experiencing an Access Violation error at ImGui.Begin
System.AccessViolationException: 'Attempted to read or write protected memory. This is often an indication that other memory is corr…