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rarely but still too often as i don't find a way to do anything with it afterwards, iron blooms have less iron voxels than an iron ingot
![grafik](https://user-images.githubusercontent.com/34014817/1…
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When using the [Blood Voxel Pack](https://github.com/fgsfds/Blood-Voxel-Pack) for E3M1, the sign will appear noticeably darker when viewed from a distance depending on the viewport resolution.
I ha…
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As a bit of background, or context.
What I'm hoping to achieve is a world/level where the physics is handled by voxel-engine but the visuals are actually just 2d painted sprites layered over transpar…
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voxels loves idea of interop, wants tips / suggestions / guidelines on how to do it
they like to have list of ideas, see feasibility of each, then prioritize them
some quick examples / ideas in ou…
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I have noticed that there are some strange artifacts when objects are touching, almost as if the last possible voxel for that object is not being traced.
![image](https://user-images.githubusercon…
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Given the conversation in #1209 I've had some thoughts on how we might be able to reconstruct light sources to create shadowmaps for maps that we don't have sources for, so I'm putting them here so th…
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When I generated my microstructures for a MOOSE mesh I am running into a strange issue of floating elements. To further elaborate, the grains are not being generated as continuous, but there are simp…
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the voxel data it self can handle multiple materials already
but during the mesh generation that information is ignored
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**🚀 Feature**
Sampler which is guaranteed to include all voxels with a certain label value.
**Motivation**
I am doing tumor localization/segmentation, and I need to sample patches of the imag…
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Calling multiple `.insert()`s causes more archetype moves and generally just distracts from how simple an operation is. This also applies if `.spawn()` is called first and `.insert` is called immediat…