-
```chobby.exe Information: 0 : Checking for self-upgrade
chobby.exe Information: 0 : PackageRefresh complete - packages changed
chobby.exe Information: 0 : Querying default engine
chobby.exe Inform…
-
```Using configuration source: "C:\Users\brice\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\brice\Documents\My Games\Zero-K\engine\103.0.1-573-g3cdfe…
-
I recently submitted the patch which enlarges the demolish made by suicide-bombers via a parameter in lua. Then I was curious how the multiplayer game goes between two clients which differ in their lu…
-
Now that we have IPv6 support in the engine, we need to extend the ENet module to support it too in the `NetworkedMultiplayerEnet` API.
AFAIK upstream ENet has no IPv6 support, and there is still n…
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : http://zkmenu.repo.springrts.com/packages/…
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Inform…
-
```Chobby.exe Information: 0 : Checking for self-upgrade
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0…
-
Never used a suicide maid. And never will. Because it's just cruel. But if you were to make TNT-maids not to explode, but to drop lit TNT on hit and run away... wouldn't that be awesome? And this feat…
-
i cannot describe as well this bug, but seems that:
1 bombers don't bomb at all, are always sleep at base
2 mobile units ignore enemy mobile units
at all i have the sensation of loose a lot of power i…
-
Add above water bone:
UEF T1/T2/T3 Sonar
UEF/Cybran/Aeon Torpedo Launchers
Add more bones, centralised bones, or indeed decentralised bones:
Cooper
Mermaid
Naval Factories
Megalith
Hovertanks