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I'm trying to figure out how to actually get an optimized model out of the pipeline in order to use as a gltf. It looks like the output of running the seurat pipeline with a capture from unity create…
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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
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jeske updated
5 years ago
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![image](https://user-images.githubusercontent.com/43459223/121316293-c036c380-c93b-11eb-867d-7b532766da6b.png)
I tried your model, but found some frames' result very strange, just like this image, n…
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Hi, I tried to filter the robot from my simulated point cloud.
Here is my setup.
IsaacSim -> Topic -> filter -> RVIZ
**Image**
![image](https://github.com/peci1/robot_body_filter/assets/39259734…
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Threading the STL load is a great idea in that the applet starts up right away, even with big meshes. However the STL loading operation doesn't really support giving the user a clear idea of how long…
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how can i use more then one PC to compute one model?
can i use 2 or 3 PC to run openMVS together?
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Runing in 2022.11.11 with all the fast-csg stuff turned on and lazy union turned on, I get a segfault and messages that read:
Error: Failed to find the next edge to walk to along the patch border!
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**Device**: 13in 2020 Mac M1 16GB
**Source**: Version 0.2.8 - Built from Source Code
**Problem:** Running 'cargo run' command on the M1 Mac devices produces a 'main' thread panic exit of type 'wgp…
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### Description
tl;dr:
The attached collision objects at each waypoint along a RobotTrajectory are not aliased, and so the FCLShapeCache misses the cache for each new waypoint, and a huge amount…
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maps.probabletrain.com/#/stl describes a very specific process for creating the model. This could be automated with a Blender python script.