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no facility to delete object
saving object parameters
reset - empty record in the object database (no use in the game, erased textures - null)
adjust the brightness of the editor
they could be use…
Tsssl updated
3 years ago
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I just updated to latest changes in master and I'm now getting a crash when initializing OpenGL renderer.
The crash happens inside here :
At line 2153 RendererContextGL::init when checking for mip…
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**Godot version:**
master 86d6a72c9745bd15e3217d63b2cc5ba73fe4ad34
both GLES3 and GLES2
**OS/device including version:**
Windows 10 64-bit
GTX 1060 6GB
**Issue description:**
Text…
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When I load the DQ7 models in SPICA, they don't load, because they're LZ files, but, when I extract the .LZ files, they work and show all textures (however, not in Ohana3DS), but, when exported, the f…
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1. Import an Entity to the scene with a Mesh component.
2. Set that Mesh use a Material which refers to a texture that does not exist.
Observe that the Mesh is shown in yellow-pink checkerboard, as…
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Writing Lifecycle reports here.
Target lifecycle statuses:
| Name | Badge | Description |
| --- | --- | --- |
| Do! | ![](https://img.shields.io/badge/status-action-brightgreen.svg?style=plastic) | …
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After posting a gif or closing a tab and returning to the editor, I would like my previous textures to be still working. Same for canvas size.
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I am trying to create a component similar to the Sprite component, but dumbed down. All it should do is to draw pseudo light effects using the same texture all over (a circular gradient) in additive b…
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## TODO
Issues which must be resolved before starting with octree editor:
- [x] https://github.com/inexorgame/vulkan-renderer/issues/209: Clean up clang-tidy warnings
- [x] https://github.com/inexo…
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Probably related to #967
While adding godot-cpp 4.0 to [xmake-repo](https://github.com/xmake-io/xmake-repo) the builds for mingw/x86_64 on MSYS2 failed with seemingly no error output:
```console
…