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### Authors
James Kent `james.kent@austin.utexas.edu`
Yifan Yu `yifan.yu@keble.ox.ac.uk`
Max Korbmacher `max.korbmacher@gmail.com`
Bernd Taschler `bernd.taschler@ndm.ox.ac.uk`
Lea Waller `lea.wal…
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Hello,
I would like to better understand how to use corEx to model my data. It is about 14 measures from diffusion MRI data. Each measure is 69 (number of subjects) by 2286 (number of voxels). I want…
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https://tex.stackexchange.com/questions/146127/how-can-i-insert-simple-table-notes/146129
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email to Remi:
> Yes, the problem lies with Eq. 21, which assumes that "the effect is only present in a small area" (p. 386). That's one of the things I'm not really happy about with this method, a…
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First of all thank you for sharing such an amazing tool, I've been blown away by it's easy of use and performance.
I have been using it in ROS mode, and I was wondering if you could give me any poi…
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This project seems very nice; I'm probably going to be using it as a voxel engine for my game (https://github.com/iMplode-nZ/Autofactory), but I need to run collisions between two different voxel grid…
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Hi, thank you for providing the dataset. I am currently evaluating methods on KITTI-360 and have loaded the ..1_1.npy file from the preprocess/label folder. However, I noticed that over 80% of the vox…
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We have a function called `recursive_ray`, which is used by the raytracer and cursor to descend into a block's voxels. It is just implemented as:
```rust
pub(crate) fn recursive_ray(ray: Ray, cube…
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A few ways we could do this. One, where we do a minecraft and dumb every blocks down to basic " ore", rock, dirt, etc. Another way is like Df where everything is made out of a named substance .
The r…
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I'm getting started with ReactPhysics3D as an experiment, and I would like to know if it allows (or will allow) to create collision shapes from a separate thread, without blocking the simulation?
H…