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Hello,
I feel that the current approach to creating a bot of putting the Bot code in the Bot solution is ok, but maybe there are some different design strategies that would allow for us to pull in th…
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This is a proposal to implement persistence for NPC objects. Currently, NPC objects are created by map actions using data from the JSON database "jdb" for now. During the game, actions can modify NP…
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### Describe what you would like changed, and why.
An Incinerator Block, which has the role of deleting items and/or liquids, is useful for systems that needs to deal with clogging, such as _payloa…
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Can we maybe open up a wiki on this GitHub repo to store information on important variables?
Like, explanations on keys for the `global` object and team objects for starters.
For instance, "`region`…
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### Big things
- GameRules:SetSafeToLeave(safeToLeave: bool), does not work for games which have leaver penalties enabled. Custom Hero Chaos and Clash could of enabled leaver penalty to deal with …
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What are you planning on this game having? Are you planning on it being a pixelated/retro game or a high-quality graphics game? Are you planning on it being 2D or 3D? Are you planning to have multipla…
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### Describe the project you are working on
A Tomb raider game, atm I'm making a smaller game, with barbarians, 2.5D, to get some practice, before my 30 - 40 AAA game, as a solo dev lol
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Since special caps are planned to be incorporated in this mod (with Wing being already there through Elytras), I thought that, say, instead of just tying specific pieces of armour with X cap, why not …
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This affects at least the following games, but most likely there are more:
- Capcom Generation 5
- Gaia Seed
- The Misadventures of Tron Bonne
- Panzer Bandit
- Resident Evil 2 Dualshock Editio…
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With an EZ-Flash IV flashcart, it's a common scenario to build an emulator+rom compilation for each individual ROM since the emulator can exit back to the flashcart menu and then the game load is near…