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Hey @Uchuujin01 Uchuujin01
I really like the radio noise effect added to ground crew voices messages since La Royale update.
In a near future update, is it possible to add similar radio noise ef…
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There are quite a few things that could have sounds but don't
* Bullet ricochet sound
* Sword hit/attack sound
- [ ] The first step for this is to compile a list of all sounds we need/might wan…
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**Name of effect**
Potential name(s) for the effect
GTA Online Experience
**Duration if timed effect (long or short timed?)**
Short
**Effect Description**
5 in 1 Probability of Oppressor Mk2 …
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Summons a laser in the facing direction of the hero which can be blocked by ground units/destructables etc. and has a max range.
Damages everything which is in its way and is vulnerable.
Use Polar…
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- [ ] Notification for the user:
- Sound?
- Popup notification?
- Flash screen/tab?
- [ ] Try and write in jQuery instead (just for the experience...)
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```
What steps will reproduce the problem?
1: Boot up the game, watch the intro video whilst listening to the background
music
2: Start a new game and watch the cutscene/listen to the music and soun…
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```
What steps will reproduce the problem?
1: Boot up the game, watch the intro video whilst listening to the background
music
2: Start a new game and watch the cutscene/listen to the music and soun…
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I added pretty much all game logic and functions. There are very minor errors that I can't figure out tonight (I've been working on this literally all night). I will be gone for the weekend but will b…
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**Author: auria**
It would be great to be able to place sound emitters on tracks : hear water when near a river, hear moos when going near the cow in farm, etc...
Migrated-From: https://sourceforge.…
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It seems too powerful to me. STM is great and all, but I would expect `StructuredConcurrency` to just be the `ki` stuff.
The alternative would be to just have `await` and `awaitAll` in `Eff` rather…