-
The Source SDK Base 2006 engine branch is meant to keep compatibility with older Half-Life 2/Episode One mods, while the 2007 engine branch is for older Half-Life 2: Episode Two mods.
Source SDK Ba…
-
It seems like DirectML supports the upcoming NPU-enabled chips for Windows machines:
https://devblogs.microsoft.com/directx/introducing-neural-processor-unit-npu-support-in-directml-developer-preview…
-
I did make a shortcut and i did add the force DirectX 12 thing to it, But when i start it from the shortcut it stops loading and it just says this forever
![infload](https://user-images.githubuserco…
yy344 updated
6 years ago
-
Would it be possible to rewrite [some parts](http://bryal.github.io/dxgcap-rs/src/dxgcap/lib.rs.html#457) so that they use DirectX shaders? That should speed up the capturing process as pixel operatio…
-
I've been having issues with not being able to play audio from any video. Sometimes it works but 95% of the time I'm getting zero audio and my Minecraft log being spammed with "[000001fa02dfdf00] dire…
-
Take a look:
HL:
![undertow0000](https://f.cloud.github.com/assets/3577122/431476/4ebfcaba-ae89-11e2-8eff-6b130a70c68e.png)
OP4 is even worse:
![op4_demise0000](https://f.cloud.github.com/assets/357…
-
Currently this engine will only work on a Windows machine, because of its use of DirectX without an abstraction layer.
-
**Which jobs are flaking**:
pull-kubernetes-e2e-aks-engine-azure-windows
```
I0106 22:25:01.047525 4980 manager.go:416] Got registration request from device plugin with resource name "micr…
-
```
I would like to offer XACT3 support for your consideration. I also have
some samples attached (they are remarkably simillar to the directx SDK
samples).
```
Original issue reported on code.goog…
-
I've been implementing some up-scaled menus and I noticed that they don't seem to render properly.The highlight doesn't fill all around the item. Especially when the frame padding is increased. For in…