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Design and Create items that can be thrown and have an effect.
Ex: A Grenade.
The player will have a throwable item bar on the HUD by the player's health and ammo count. They will start with zero th…
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We might be able to port a big chunk of the spawn management logic from https://github.com/b3none/cs2-retakes
We also need the ability to manage whether or not we want to have lurkers which ties in…
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A mounted gun that spawns in certain locations on certain maps.
Would have a health bar and infinite ammo capacity.
Shooting the gun for too long would cause the barrel to turn red. If the barrel ov…
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substrate 0.9.30 collator supports collation via external relaychain fullnode as per https://github.com/paritytech/cumulus/issues/989
We should adapt to this for
- [ ] Code
- [ ] Staging Network…
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There's a reason they carry these around in vacuum chambers.
copy from AR or SMG
buff stats massively
Special: if the user takes any damage, the magazine is immediately ejected, and all ammo th…
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[SwatPawnAnimationSets.zip](https://github.com/EFdee-BTLA/SEF_BTLA/files/7232450/SwatPawnAnimationSets.zip)
NOTE#1: All of these .ini files are intended for v.1.5 **ONLY**, if you choose to use the…
ghost updated
3 years ago
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Teeworlds indicates damage by yellow stars, for new users this can be confusing and they mistake the stars from the grenade launcher as successful enemy damage and are a bit confused why they are or t…
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Version 9 isn't going to get a new mini-movie, but maybe I can do one for version 10! Give me some ideas for situations.
Rules of mini-movies:
1. Very short, ideas need to be pretty simple
2. Humorou…
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Like make it possible to have a manual or automatic saved map Setting per map, which gets loaded when u load it.
cl_map_settings 1/0
Good for pvp: ,ctf4old | ctf5 | etc
Disable ammo_healthbar ,an…