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Hi
it's a greate work. I sam hand detection retarget logic, how about wrist pose retarget using RBG-D camera ?
as it mentions in [AnyTeleop](https://arxiv.org/abs/2307.04577) paper, can you give …
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Ive gotten all the eyes and placed them in the portal frames and its not activating. There was a old eye from the vanilla game already in one of the frames so idk if thats the problem. It could be jus…
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## Problem definition
It seems that in order to perform frame-by-frame navigation with the `A` and `D` keys, frames have to be buffered already. When navigating to some point in the clip(s) with th…
jojje updated
5 months ago
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Hi There !
We're investigating how to handle loading wav files whose size - as declared in the RIFF header - is incorrect and a lot larger than the data actually contained in the file.
In such c…
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### Tested versions
- Tested in: 4.2.2.stable
### System information
Windows 10 - Godot 4.2.2.stable - Vulkan Forward+
### Issue description
I was following the tutorial found here:
ht…
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After last week's lengthy discussion of just what lag means, really, we're still not clear on that point.
But what is clear is that `IsLagFrame` is holding us back. It's clearly not good enough and n…
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### What happened?
RDR2 - When drawing text or sprites in a loop and using draworigin within the loop, if an item decides to stop drawing itself, but others are still drawing, for one single frame …
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I noticed in this function
```python
res = render_func(view, gaussians, pipeline,...)
```
它的结果res包含了"mask", 也注意到在diff-gaussian-rasterization的forward.cu中有渲染mask.
但是这个mask画出来并不像mask, 而是一些稀疏的点。
…
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I ran your code and generated a plan, and when this plan is running the simulator is just switching images very quickly from frame to frame without playing any animation. I'd like to say if this is du…
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**Describe the bug**
When using the hotkey to enter full screen, ares seems to enter full screen mode incorrectly on macOS. When using the button on the title bar instead, full screen seems to work c…