-
```
Dead reckoning will allow the UDB to keep better track of its current location,
independent of the
refresh rate of the GPS.
```
Original issue reported on code.google.com by `benjie` on 20 Apr …
-
```
Dead reckoning will allow the UDB to keep better track of its current location,
independent of the
refresh rate of the GPS.
```
Original issue reported on code.google.com by `benjie` on 20 Apr …
-
One probability is porting Kalman over from https://github.com/lacker/ikalman.
However I'm blocking this until all parts of navigation-rewrite are working as they are. Improving things with Kalman may…
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The quality values used to but generally no-longer reflect position solution source but rather solution quality. Mapping quality to NavSatStatus.status seems to be misleading and removes meaningful in…
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There are several checks in the source that change behavior if GPS lat == 0 and/or lon == 0. Due to IMU mixing and dead reckoning the GPS can drift around at zero. We need to investigate if changing a…
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Keep the game in sync between the client and server. There's going to be a lot of subtasks here when we get to it, off the top of my head:
Time synchronization
Run master copy of game on server
Lag …
-
```
Dead reckoning will allow the UDB to keep better track of its current location,
independent of the
refresh rate of the GPS.
```
Original issue reported on code.google.com by `benjie` on 20 Apr …
-
A prerequisite for #36
List of events:
Everything on CommandActor:
- [x] Position
- [x] dx/dy (only for dead reckoning)
- [x] ~~last CMD~~
- [x] direction
- [x] shooting
- [x] objective update
- [x…
cxong updated
9 years ago
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Currently, each of the calls from the sonar sim/stim results in an updating of the sensor location. if the location changes by more than a threshold amount, a new wavefront is created to re-compute r…
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I started implementing dead-reckoning, and it is far enough to discuss it with others. It comes with some caveats, though:
- It only runs on windows (i used windows threads, and windows Sleep(ms), but…