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First of all congratulations on the extension.
I had been waiting for something like this for a long time but since I don't know how to program I couldn't do it.
Since I see that you are capable of …
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Information on save / load screen (time played, level, missions cleared) doesn't update upon saving, however progress appears to be saved otherwise.
Playing the cart afterward on my AGS-101 GBA the…
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I would like to add a feature which allows us to render maps in mode 7 style like old snes games. This would be implemented as a set of mode7 parameters in the RPG::Map and modifiable by editor.
Fe…
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### What task needs to be completed?
Opening an issue to track the games currently merged in core and libraries documented in the network protocol documentation if they are updated to handle the ch…
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Hi,
You just posted a link to your site under a comment I made on Hackernews in which I shared my project making use of pixel art. I have tried both of your games Counterfeit Monkey, Dungeon Memali…
DrDru updated
2 years ago
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- You're going to add fatigue as some other flag on a unit. That's not where it belongs. A unit should tell based on engaged frontage and what it's in contact with how many hits it does probably.
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Can the capability of importing an existing set of hud screens from one project to another be possibly implemented. While where at this can we clean up the buttons in the gui to a more friendly/logica…
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After upgrading gamescope to 3.11.32 on Garuda, I have noticed severe graphical glitches in some games.
![20220702221722_1](https://user-images.githubusercontent.com/36456160/177026095-fdfe4898-772…
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The same thing happens in both games (same game, different name ?) when entering the game screens, games work fine for several seconds, then corrupted graphics begin to appear, until the games freeze …
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# SN-50: My new audacious project · luizdepra
Without knowing it, my first contact with a fantasy console was in 2011 with a Humble Bundle of the sandbox game Voxatron, made by Lexaloffle. Years late…