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### Tested versions
- Reproducible in 4.3 from Google Play Store
- Not Reproducible in 3.6 from Google Play Store
### System information
Reproduces on our 2 chromebooks:
ChromeOS 103.0.5060…
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### Installed product versions
- Visual Studio: 2019 Enterprise
- This extension: 0.5.67
### Description
Custom vertex shader extension not applied (Fragment shader extension is applied normally…
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Changes to the shaders seems to be rather impactful on the library size. To minimize that we can try to make use of https://www.npmjs.com/package/glsl-minifier which also benefits from a forked versio…
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### Package and Environment Details (include every applicable attribute)
* Package Name/Version: **spirv-cross/cci.20211113**
* Operating System+version: **Linux Ubuntu 21.10**
* Compiler…
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Currently, there is no easy way of subtly changing how SpriteLists render sprites. I propose we add new functionality that doesn't break backward compatibility.
There are two main reasons that it…
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This is a rather big issues.
There needs to be a well-defined pixel struct that specifies color and properties (movement rules, pixel interaction i.e water can move into dirt creating soil). The pr…
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### Actual behavior
[Olive](https://olivevideoeditor.org) video editor support adding custom video effects based on GLSL shaders
- https://github.com/olive-editor/olive/wiki/Video-Effects
Her…
ghost updated
5 years ago
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I’m finding that with a recent build of Slang, I can no longer use `reinterpret`. Even for very simple cases, I get this error: `cannot be packed into AnyValue`
I seem to be able to repro with some…
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I have a rather big shader with lots of small functions (600+ lines) that is working correctly before running the minifying tool on it. When I minify it I get this error of duplicate functions:
0(434…
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### MAME version
0.256 (mame0256)
### System information
- Microsoft Windows 11 Pro - Version 10.0.22621 (Build 22621)
- Australian English
- AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, …