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It starts, but I see no image (though the HUD is visible), disabling dxvk fixes the problem.
Attaches logs 3 logs: [mk10_logs.zip](https://github.com/ValveSoftware/Proton/files/2320566/mk10_logs.zip)…
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Hi,
First, thank you for your code. Just what I need for my project.
I'm testing your view cone a city block. After adjusting the distance (larger), I ran into an issue of coverage and Margin adjust…
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**What workflow / functionality is missing?**
Multitouch simulation and/or touchscreen support in Editor. Currently only single-mouse-click-to-touch is supported.
**Describe the solution you'd lik…
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1. For TouchThenApplyForce, it looks like the default amount of newtons is 0.0, meaning no force will be applied.
Since the weights of all objects are not entirely clear from the front-end, what ar…
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I am making an android game using ARCore. I have a monster instantiated upon touch which is totally working fine. But i want it (the monster) to continoulsy face the camera upon my phone's camera rota…
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# Compatibility Report
- Name of the game with compatibility issues: NieR Replicant ver.1.22474487139
- Steam AppID of the game: 1113560
## System Information
- GPU: RX 5700 XT
- Driver/LLVM ve…
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So, finally there is a breakthrough with collisions ( here is the test case https://drive.google.com/open?id=0BwE6dxM0O2PsQUNncWw0aGFuZms ):
http://www.pasteall.org/60504/diff
not mine, but I tested…
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It would be cool if the EL had support for vecmath types such as vector and matrix and such.
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#### Description:
It would be nice to have more building slots, so that we could add custom buildings.
#### Commit hash:
Vanilla 1.5
#### Why is it good for the game?:
More flexibility …
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Some sort of 'layout' for each game, where you can have:
- Ground Layout - no attack aircraft
- Armored Layout - multiple MBTs, no aircraft at all
- Infantry Layout - No armor or attack aircraft, e…