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**Is your feature request related to a problem? Please describe.**
When I'm looking through my list of assets in the in-editor asset browser, I cannot easily figure out which file I need unless I rem…
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Hi, I have extracted both the texture and shader into the folders of AI.
BUT I cannot find Hanmen Next gen face or head shader opition in the Material editor.
Can you help me with this?
Thank…
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### Tools
- [x] Level Editor(s):
* Hammer
* [Hammer++ (2013 SP)](https://ficool2.github.io/HammerPlusPlus-Website/download.html) [UNTESTED]
- [ ] Compiler(s):
* vbsp, vvis, vrad, vbspi…
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Was away from my computer for 30 min and came back to this, not sure what I was doing before I left... But here are some
Observations
* I see a progress bar in bottom right
* dmengine is already …
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Hey another issue ive ran into and this one is particulary weird :
im using depthai from pypi to connect to the stereocamera and get some frames.
While it can use the python interpreter provided by …
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I sent z_oacmp1v4_beta-220322.pk3 to a friend for testing, and he provided me some feedback.
Is that the "default missing texture", maybe?
![shot0179](https://user-images.githubusercontent.com/232…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
2 months ago
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**Describe the bug**
Inside the the Material editor, The color selector section allows you to set a texture for the "Base Color". If you are using a sprite image (1 column) with a very very tall grap…
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Storing scene information in a text editor so that the runtime can be used to modify properties. This is a core aspect of my philosophy that "the game is the editor".
By enabling some hidden flag […
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**Material Maker version:**
v1.3
**OS/device including version:**
Win10 RTX 3070
**Issue description:**
I export a MM-material to godot.
In Godot I have a nice working material but now…
nan0m updated
6 months ago