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This is a list of the 3817 GitHub projects in Bower, that don't contain a bower.json file.
```
1140px-responsive-css-grid: github.com/aosmialowski/1140px-Responsive-CSS-Grid
320andup: github.com/mala…
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### Describe the project you are working on
Prototyping an RTS game in Godot 4.0
### Describe the problem or limitation you are having in your project
- Agents can exit the navigation mesh. Thi…
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Hi everyone,
I seem to be randomly getting these `"Condition 'p_elem->_root!=this' is true."` errors. When they happen, it causes my "Errors" tab to fill up with messages. I had a look in `core/sel…
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Enemy flies above the line, not on the line
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We should add a new Navigation section covering navigation and AI-related tool.
In particular, this section would cover 2D and 3D navigation and pathfinding. I would also include an article giving an …
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Hello, I am trying to implement your solution into my project and I've run into an issue. I have a generated map and a logic where units start chasing the player directly if they see them, and if the …
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A common issue noticed with the A* Pathfinding package is that if enemies with the Seeker component follow the player for long enough, they start overlapping, making it hard to distinguish between one…
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### Description
Server should be running without problems. Crashes on start if using the repo-provided file, causes runtimes if using my own compiled file. This is all happening on the master branch …
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The last cheezy breach which left in PWMA is water. A lot of monsters can't pass water (while player can ezpe!), so it's possible to kill monsters by cheezing from another shore. It looks especially s…
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It doesn't choose straight paths etc. The path it calculates is good though it's ugly. When Lateral or Diagonal it's prefect and is super easy to setup. Though when Full, let's say you're going to wal…