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Hi Brax,
When converting between quaternions and Euler angles, the function [euler_to_quat](https://github.com/google/brax/blob/673a41f780fe0f137507d1c35286577c48bde4d1/brax/math.py#L69) takes the …
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Looking at the code in `integrator.py`, I did not find the right equation of evolution of the angular velocity (`ang` in the code)
According to Featherstone (and a derivation of mine and my univers…
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`html.io` currently refers to a static cdn for the js, which is awkward for trying out changes to the js itself.
We have a hacky example of local dev of js here: https://colab.sandbox.google.com/gi…
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**Is your feature request related to a problem? Please describe.**
So, would be nice to have a support for 3D if we want to publish this thingy. This is of course a low priority. But, we can use nvid…
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I have a machine set up with the following:
nvidia RTX 4090 GPU
Fresh install of Ubuntu 22.04
5.30 nvidia drivers with CUDA 12.1
I set up Brax with `pip install -e .`
After doing so, `learn` wo…
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Hi,
I'm using brax 0.11.0 and am confused about parameter gradients. [In this issue from last year](https://github.com/google/brax/issues/387), pipelines appeared to be consistent, however I'm looki…
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### Description
I'm writing an [open source MuZero](https://github.com/wbrenton/OpenZero.git) for continuous action spaces with jax, haiku, mctx, and brax.
As training progresses the wall time pe…
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![notfound](https://user-images.githubusercontent.com/40685291/224645519-99a4c40f-5354-4be3-879a-b51261c6ecc6.png)
Error
```
Version = 4.6.0 NVIDIA 531.14
Vendor = NVIDIA Corporation
Renderer =…
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@jake-levy I ran your go1_render.py, but I found the following bug:
```bash
(ssrl) (base) bigeast@bigeast:~/ssrl/ssrl$ python scripts/go1_render.py
/home/bigeast/ssrl/ssrl/scripts/go1_render.py:1…
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I created a PipelineEnv for my custom xml robot which I want to run and train with brax. In my original MujocoEnv I use additional sensor data from my XML file for the observation which I access via `…
BY571 updated
3 weeks ago