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### Description
I bought GTA 5 to play Grand RP on it in mac. As i saw people playing GTA 5 and GTA Online on mac I didn't think Grand RP would be an issue. Grand RP is installed fine but to run or p…
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**Describe the bug**
The Scene Left-Handed Coordinate System checkbox in the Remix ingame UI has no effect on my captures, which causes lights to point in the wrong direction and not being synced wit…
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**Describe the bug**
Game stuck in loading screen
I usually use unstable bh wine 1.1 after updating to MacOS Sonoma and it worked just fine
But since yesterday it keeps showing this problem
need h…
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DXVK ignores device VRAM limits set by either override_vram_size (RADV) or dxgi.maxDeviceMemory (dxvk.conf). Is this intentional?
It appears to be caused by the VRAM budget value in DxvkMemoryAllo…
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The one thing that has been preventing me from using DXVK with EverQuest is that my FPS when the game is in the foreground is very low, between 20 and 40 but the actual GPU and CPU utilization is in t…
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Idea: We could use dxvk-native for replaying d3d9-11 traces directly on Linux builds without needing wine.
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As per title when I try to implement dxvk with select renderer my game crashes and this message pops up ![127542417-0786819e-9b9e-4bb6-b80e-cf3d074a551c](https://user-images.githubusercontent.com/5534…
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With the usual D3D8to9 (no DXVK) it's a much improved experience. However, if you play in windowed there's still some stuttering.
I have an overlay called RTSS and MSi Afterburner though, so maybe th…
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**Describe the bug**
- The game slows to a complete halt and crashes after 20-30 seconds of playing, this wasn't an issue in older builds.
This is however my first time running the debug build so mi…
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Can we have async version of DXVK 2.1?