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The above could be useful for those who want to do rocketjumping/sticky jumping, so Flans mod can cater to Quake-styled weapon packs as well. Besides, combining this feature with the Squake mod would …
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# 🐞 I found a bug
### ▶ Steps to Reproduce
1. Place blocks or dig a hole (jump into) to shield your self from any explosion (creeper, tnt, ender crystal etc).
### ✔ Expected Behavior
Take less…
Poswn updated
3 years ago
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In an explosion the hook "destroy Block" should not detect the broken blocks?
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# Version
- Fabric loader: 0.15.11
- Fabric api: 0.102.1+1.21.1
- Carpet: 1.4.147+v240809
- Lithium: 0.13.0+1.21.1
# Logs
```
[Server] [14:36:30] [main/WARN]: @Redirect conflict. Skipping car…
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### Your GTNH Discord Username
diamantinoop
### Your Pack Version
Nigtly 614
### Your Proposal
Add fuses and breakers to prevent accidental explosions from connecting a higher voltage output to a…
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A large number of d10 systems, most notably for me: Mekton and my own system dfs (but with d12s), will explode infinitely or up to a number of times. However they explode both with the highest and low…
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Currently we have two kinds of explosions:
- The regular ones, based on sprites (?)
- The procedural ones from cannonballs
I propose that we go over to using the ones from cannonballs, created …
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For example when unit is destroyed, fire should start.
![e2140_vehicle_destruction](https://github.com/OpenE2140/OpenE2140/assets/119738087/5faee441-f9af-45b3-9317-3c9c7988746f)
- [ ] visual effect …
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### Quick summary
This game suffers from vertex explosions on the ground
### Details
![NPEB00544_screenshot_2023_12_02_22_50_49](https://github.com/RPCS3/rpcs3/assets/71127352/9880de28-88f9-4…
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