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1. What does the meaning of files ending in the following suffix in your project mean?
```
.unity
.meta
.asset
.playable
.anim
.physicmaterial
.fbx
.tif
.prefab
```
2. How can all the t…
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When running the AMP example command:
`python ase/run.py --task HumanoidAMP --cfg_env ase/data/cfg/humanoid_sword_shield.yaml --cfg_train ase/data/cfg/train/rlg/amp_humanoid.yaml --motion_file ase/…
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It seems that the .fbx conversion does not work in many situations.
The sample video conversion to fbx worked but any other video gave me the following error:
```
Traceback (most recent call last…
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I'm working on a custom engine integration, recreating the demo scene. It would be great if you could provide the source for ratboy, like you did in tressfx v3 sample models. I need an asset that i kn…
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I really thank you for sharing this state-of-the-art model.
I just try to export the .fbx file (from vibe implementation) by it seems that there are some differences between vibe and pare in the SMPL…
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MagicaVoxel is great and I making some things in this app everyday! well, for using that models in games, I prefer to use the .FBX format instead of a .obj files. Could you add .fbx format?
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### Describe the bug?
When importing FBX files, the timeline is normalized for some reason. This makes any animations imported via FBX play very fast. The intended animation can seen by dividing th…
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Hi, thanks for your work.
If I didn't make a mistake, the **smpl_trans** should be the transform of pelvis. However, when I import the FBX file in Unreal Engine, the pelvis transform become the tra…
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Can you make a 3D animation viewer for IFF or a program that converts IFFs to FBX?
https://drive.google.com/file/d/1XzqsXaj62ylNu_U14Px_XRbxz3R-QuMO/view?usp=sharing
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There should be an option to export the maps as a model with included textures. So it can be used in other programs, like Blender.