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### Describe the project you are working on
First-person shooter.
### Describe the problem or limitation you are having in your project
Constant ground speed is available in 4.0 but is still not po…
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### Describe the project you are working on
First person shooter.
### Describe the problem or limitation you are having in your project
Rather than setting unreadable bitwise flags like this:…
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Hi @Twinklebear!
The version of glium listed in `Cargo.toml` in the `examples/support` directory is using an unsupported version of winit. This version of winit causes panic whenever the mouse hove…
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**Describe the project you are working on:**
A first-person shooter, making use of first-person viewmodels that are separate from third-person/worldspace models.
**Describe the problem or limi…
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Currently it is only possible to create or modify a level via Unity or by editing the JSON file.
Being able to place objects like gates and billboards in game would make this much easier and access…
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### Rubric Criteria
- [X] Gameplay
- [ ] Graphics
- [ ] Design
- [X] User Experience
- [ ] Scripting
- [ ] Sound
- [ ] Quality
- [ ] Process
### Overview
This week I will be messing with the bookca…
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### Describe the project you are working on
Non-VR Motion-Control-centric First Person Shooter.
### Describe the problem or limitation you are having in your project
Godot does not support readin…
pie75 updated
2 months ago
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Right mouse button is used to access the secondary (background) color, and shift is used to make equal width/height shapes.
Shift+right click is clearly an escape hatch for users of Firefox, to acces…
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#### Your system information
* Steam client version: 1710458266
* SteamOS version: 3.5.17
* Opted into Steam client beta?: [No]
* Opted into SteamOS beta?: [No]
* Have you checked for updates…
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I'm not completly sure this is possible, but Osu! had controller support natively didn't it?
Using the controller stick to move the paddle would be a lot better than using a mouse, IMO.