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```C++
#include "DrawingCanvas.h"
using namespace cocos2d;
bool DrawingCanvas::init()
{
if(!Node :: init())
{
return false;
}
drawnode = DrawNode::create();
this-…
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Hey, I found a closed issue from a while back issue #128
-- I put a comment there since the discussion seemed related, but since it's old and closed I'm not sure if you'll ever see it or not.
(I'm ne…
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Try to avoid "using namespace sf " for small programs it is ok , once we go to make cool projects it is hard to keep track of them, and avoid having everything in single main func() ,
big projec…
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There are more behaviors out there and they could prove useful for certain games. They should be their own issues, but they are gathered here for discussion and as a central location for now.
Some …
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# Frontend
- Probably want to stick with JavaScript or TypeScript for the UI
- I would like to try out the Svelte framework https://svelte.dev/
- If there are expensive client-side calculatio…
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**Describe the project you are working on:**
2D game
**Describe the problem or limitation you are having in your project:**
I use mono version of Godot. I have set up the CI/CD for my project…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Several users who want to switch to Godot (or switched to Godot already…
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As far as I know, there doesn't seem to be any API reference available for the engine.
Since not every single method or property is documented in the docs it may be preferable to create one.
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