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### Describe the project you are working on
I'm working on an extension implementing a custom 3D audio player with various behaviors related to real-time spatial audio and acoustics. I'm attempting…
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### Godot version
4.3
### godot-cpp version
4.3 (e298f430b55bdbd9cf3eae9e041354c26d2e9c79)
### System information
macOS Sonoma 14.6.1
### Issue description
With the removal of `Ut…
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Should also add a compound cloud performance benchmark to be able to get the numbers related to that performance so that a new approach can be compared to the old one.
This at least has a soft requ…
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I only have **one** GDExtension activated e.g. GDMP
Not all classes **generated** are relevant to the specific GDExtension e.g. GDMP
![image](https://github.com/Delsin-Yu/CSharp-Wrapper-Generat…
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When i try to Set it up i get a notification "No VCS plugin"
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It should probably be possible to have the .gdextension file get auto generated when we compile the library. which could make things easier for people to set up gdext for the first time.
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### Tested versions
Godot 4.2 to master
### System information
all platforms
### Issue description
https://github.com/godotengine/godot/blob/88f3b5f9d52f740b24fabfb8bc01b8b7026ba279/cor…
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### Current status
* I've been intermittently following the development of `GDExtension` (the replacement for `GDNative` in Godot 4.0) since pre-alpha days.
* While there has been some recent im…
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### Tested versions
- 4.2 stable
### System information
Windows 11 - 4.2
### Issue description
If user tries convert `@export_file("*.txt")` to Array:
```gdscript
extends Node
clas…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?