-
With a simple `throw std::exception` the game stop without printing the message from the exception.
-
I'd like to create to create custom node. According to documentation it is possible as [engine module](http://docs.godotengine.org/en/3.0/development/cpp/custom_modules_in_cpp.html).
Is it possible …
-
Sadly the Stub looks inactive..
When I make Nake Build in Stub or Godot Nim it returns:
```
Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
OpenGL ES 3.0 Renderer: NVID…
-
### Current status
* I've been intermittently following the development of `GDExtension` (the replacement for `GDNative` in Godot 4.0) since pre-alpha days.
* While there has been some recent im…
-
### Benefit description
Tracing interaction polygons around props is tedious and time-consuming. This hinders rapid prototyping and iterative development.
Adding an auto-trace feature that does …
-
**Godot version:** v3.1.2.stable.official
**OS/device including version:** Windows 10
**Issue description:** While (I suppose) my game is loading NativeScript, it immediately crashes and prints…
ghost updated
2 months ago
-
There is no docs for build The C++ bindings for GDNative for android or some mobile device.
-
I tried testing this out in the latest beta, brought the folder into a new project and tried running it but i kept telling me that it couldn't run a null which it was getting when accessing the initia…
-
I've read and replicated the example described in [gdnative-cpp-example.rst](https://github.com/godotengine/godot-docs/blob/master/tutorials/plugins/gdnative/gdnative-cpp-example.rst#signals) but I ca…
-
In the Plugins -> GDNative c++ example guide, in the "Creating a simple plugin" section, after telling you to create a .cpp implementation of the methods described in the .h file, the guide warns the …