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Check this video (From current beta branch - Looks same on older versions):
https://youtu.be/u2AmDyUlAtM
That grain baskets are really pain in the eye on far distances but it's impossible to change …
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In Half-Life 2 and other Source games, you can go into skill.cfg and change the maximum reserve ammo limit for all your weapons. In Half-Life 1 and other GoldSrc games, however, it doesn't seem to be …
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I found this old MetaHook ViewModel sway effect plugin(check video description).
It looks like it works with MHSv but I thought it could probably cause some problems.
Was wondering if we could get a…
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I guess this is a well known issue within most Goldsrc games. I dunno if this is determined by the engine or the map itself. I've seen many CZ:DS maps not showing bullet leftovers in the sky when shoo…
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Hi,
I have an issue with GoldSrc games under Linux & alsa. To have sound at all on a pure ALSA system I started steam with SDL_AUDIODRIVER=alsa. This works so far and I have sound in all games. Howeve…
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by editing a couple of files, i thought i would be able to edit .res files (map ressource list for goldsrc engine) but when clicking on the files, it brings me an error instead, and other files work …
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For images with Alpha Channel like GIF's, PNG, TGA, etc... Maybe even 256 color indexed BMP where the last color is placeholder for alpha (this is from Half Life GoldSrc engine that's using such bitma…
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When adding a new Sourcemod or HL1 Goldsrcmod, all artwork added to previous source/goldsrcmods will be shuffled around. It also shuffles around other information such as the category they were in, an…
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The file for that could be named something like `SUPPORTED_MODS.md`
It will also include link to the version of modification for which support is done, technical notes about their support in BXT an…
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When any GoldSrc game crashes (CS, HL1, TFC, Mods...), it keeps the same sensitivity. It doesn't matter what caused the crash, even if the game closes suddenly it will fuck up my sensitivity. I cannot…