-
>I just played the 'tutorial' on overloading and some of those positions have no business being that hard. I think they don't illustrate the principle in a simple enough way. Anyway, it's not all abou…
-
The variants below are listed in no particular order. I won't list the rules here, only remark on variations upon them and the technical challenge of implementing them.
### Probably doable right now:…
ghost updated
2 years ago
-
I recently decided to give horses a shot, considering my last experience with managing pets was in DDA (namely dogs, so I can't attest, for absolute sure, this will apply to them in BN, but given my e…
-
@lieber made a good point about writing about lessons we can learn from ITS:
> what the lessons are for today from the ITS experience, so that today's students and researchers can see the relevance. …
-
During an AI turn, when player loses a hero, whose name is in scenario loss condition list, the game doesn't stop, until AI turn is over.
A message, that the match is lost should appear at the momen…
-
These games are missing the codewheel. If found we can get interactive ones made.
Fool's Errand
Litil Divil
Star Control 1
A Mind Forever Voyaging
I think these two as well:
The Games - Wi…
-
I think that GTFS looks really manageable.
An Example GTFS Feed:
https://developers.google.com/transit/gtfs/examples/gtfs-feed
An Example Trip Update from GTFS-Realtime:
https://developers.google.co…
-
C64 Classix Gold is a collection of Commodore 64 games I've found in a bargain bin.
In the installation folder, there's a subfolder named "Emulator", containing the 1.16 version of VICE for Windows…
-
# For property based testing
- https://github.com/baharev
- https://github.com/debsankha/flownetpy
-
Some secret lair drops are almost entirely tokens, like [Bitterblossom Dreams](https://secretlair.wizards.com/us/product/594773/bitterblossom-dreams). We don't need to go back and add all of the token…