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Hi @JLPM22
To start working with custom DB, as first step, I have created a MotionMatching DB with custom animations( .bvh files). I am using direction predictor network given by you only in this …
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### Godot version
v3.5.stable.official [991bb6ac7]
### System information
Ubuntu 22.04, NVIDIA GeForce GTX 765M
### Issue description
The `AnmationNode` function [get-parameter-list](https://docs…
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Currently all `AnimationClip` assets (listed below the Controller asset) are re-created when updating skeleton assets, e.g. after re-export. This implicitly loses manually placed events of all `Animat…
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UniVRMの方とどちらが適切か悩みましたが仕様に関わる部分だと思うのでこちらに投稿致します。
現在の、UniVRMで正規化処理を行うとボーンをUnityのHumanoidに最適化したポーズを取り各ボーンの軸がすべてワールド座標に向いて正規化されます。
UniVRMで出力されたデータを、GLTFローダーなどで読み込むと分かりやすいです。
例えば、このように指に対して適切にローカル軸を…
ghost updated
2 years ago
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Sur mon-entreprise, la conversion de yaml en json se fait à la compilation, et on n'a donc pas besoin d'avoir ce compilateur côté client. Il faudrait que ça soit une dépendance optionnelle du paquet `…
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hello i bought the kit and i was wondering would you have time to intergrate the RPG Character mecanim asset player controller with the kit? or any kind of guide what i need to do to make it work ?
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glb动画设置成Mecanim时 无法循环播放
直接在unity里设置glb的Animtion为Mecanim时,glb里面的动画的Loop Time也未勾选
运行时设置AnimationClip的wrapMode为loop也不行
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This issue was originally used for a small set of miscellaneous functions which need upgrading. That has been moved to #122 and this issue has been re-assigned for the discussion of the Chado Schema A…
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Setup:
Unity 2021.2.15f1
iPhone 12 Pro, iOS 15.4
App version: 1.1.05
Scripts Updated
IK Pass Enabled
Phone mounted above monitor
Desktop, Upper Body Only
Was **previously working well.** We …
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upstream uses transifex to translates scratch
I suggest we do the same
Rough idea:
- 1 In the code, use https://www.npmjs.com/package/format-message (as the rest of scratch) to format translata…