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I will report here the issues that I come across while finalizing the DM maps. The more I actively work in the mapeditor again and test all kinds of things ingame, the more little bugs I find. (If I e…
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**Describe the project you are working on:**
Not related to my project.
**Describe the problem or limitation you are having in your project:**
Lights in Godot Engine are clunky and look the same.…
fire updated
2 months ago
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I am testing this workbench and it looks promising.
I would like to automate what I am doing now through the UI by scripting it via python. Is it possible ? and if so, would you have some doc/example…
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With current approach lightgrid points are calculated for entire mins/maxs of a worldmodel which often results in lightgrid points being computed for large out of player reach areas, this also does ta…
BraXi updated
6 months ago
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http://bugs.povray.org/task/278
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Details:
Currently POV-Ray does not support rendering lens flare effects, however, they can be simulated using a macro (include file) by Chris Co…
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i got this
![image](https://github.com/user-attachments/assets/24e9b292-60e9-44ac-861e-36d3abb5590f)
but it still gives
![image](https://github.com/user-attachments/assets/e2d542ca-e819-4db9-85a2-d…
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I am creating this issue to track the support of officially published extensions, and their support by glTF-insight.
One of the most interesting parts of the glTF format is that it can be *extended…
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**Describe the bug**
The game usually crashes when using flamethrower on face huggers. Rarely it crashes with the same error elsewhere.
**How to reproduce**
Set game to use fullscreen, it doesn't…
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Rather than rendering features, Ogre 2.4 will be focusing on robusting its source code base. There is a lot of code debt which needs to be addressed
- [x] Project name change #232
- [x] Remove …
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Certain surfaces (mostly ones that aren't aligned on integer boundaries) will round to different values in yquake2 as compared to vanilla engines & light compiler tools. I can't really show an example…
Paril updated
2 years ago