-
Right now, our CSS style is global, which isn't ideal if our project scales up.
We have two (definitely more, feel free to brainstorm) options, either using **CSS modules**, or **styled Components*…
-
Set TileFeature's color can modify color.is there a way to set feature's transform or matrix to modify feature's position,rientation and scale? Our team want to perform a animation on 3DTileset.
we h…
-
One of my monitors has 90 degree transform applied to it and wayfreeze doesn't respect it. Not sure how it's implemented in sway exactly but my guess is wayfreeze simply doesn't query rotation of the …
-
-
Let's audit:
* Missing block transforms.
* Existing transforms that don't make sense or behave strangely.
## Existing
* Multiple => Headings does not make sense?
* Multiple => Columns: does…
-
**Describe the bug**
A glTF file with the KHR_texture_transform extension looks good in _some_ (ugh) online viewers but looks wrong after importing into blender.
Viewers showing ok:
- https://gltf…
-
### Description
This happens regardless of what the units used are (set in Interface > Unit/Camera Unit, or typing a different unit into the Animate/Selection tool X/Y boxes). This isn't a problem fo…
-
### Tested versions
- Reproducible in 4.3.stable, 4.2.2
### System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M3 Max - Apple M3 Max (16 Threads)
### Issue …
-
Today, the onChange function only works on native SDK components. It would be ideal for it to also work on any custom component defined in the scene.
here's a snippet to show that it doesn't work tod…
-
Investigation result of: https://github.com/angular/angular/pull/57668
`TestBed.overrideComponent` seems to not work well with signal inputs, queries, output, or other non-decorator APIs.
That i…