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Hi, sorry to disturb once again, but I would like to know how I can create a transparent glass, plastic or water material. Any help would be appreciated, thanks.
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The textures that need to be looked as is the buildings in the map, specifically the main building as its the building we see the most
The issue is that the texture density between the buildings an…
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## Is your tweak request related to a problem? Please describe.
Confusion regarding users setting up PBR materials manually, especially in regards to the field for the Metallic/Specular and Smoothnes…
H3BO3 updated
3 years ago
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Hi Guys,
is there is any OCIO support?
Thanks
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## What just happened?
We know the default on (GLT) Material application sets each material to blend versus opaque.
This is unsustainable when creating large houses or furniture with multiple mate…
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This affects all products.
The latest wine gecko for wine 8.4 reports a really old user agent, which makes the Adobe login url show this message:
![image](https://user-images.githubusercontent.c…
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Hello again,
I'm using some cards for the character's hair.
But no matter what algorithm I use for the PNGs, the hair cards have white pixels that surround the textures. As a result, the hairs loo…
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### Tested versions
v4.3.dev.custom_build [4a0160241]
### System information
Godot v4.3.dev (4a0160241) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
###…
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Add UV map selection to layer and mask if two UV maps were imported from source mesh.
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### Tested versions
4.2.stable, 4.3-dev6
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5222) - AMD Ryz…