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An extended integration for muparser should provided by the entity system and would be very useful for the particle system and the visual scripting system. A specialized `ParserFunction` implements `E…
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Polyline nodes (the ability to drag out multisegment control points) requires a lot of effort to configure for any given program, and introduces a lot of code complexity that I don't like. Bezier curv…
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## Is your feature request related to a problem? Please describe.
Not a problem, just a simple piece of feedback that could help with future contributions and contributors.
## Describe the solutio…
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This addon was initially developed on Linux and macOS, but has not been tested on Windows. The layout, scripting, and project support files are set up, more or less, but we haven't been able to verify…
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### Describe the project you are working on
I am working on a project in the Godot Engine that involves creating a user interface where checkboxes are a key component. The project requires a consiste…
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https://simtk.org/plugins/phpBB/viewtopicPhpbb.php?f=91&t=13065&p=37490&start=0&view=
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This is a task to create a cinematic scene editor user interface that is integrated with the level editor.
Before you panic and say this is too complicated, keep in mind we could start with the raw b…
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**Godot version:**
`master`
**OS/device including version:**
all
**Issue description:**
Visual Script submenus/popups open in separate window
![image](https://user-images.githubusercontent…
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It would be a great idea to support the visualization of labeled port graphs, often used in Visual Scripting.
For example:
![Godot Visual Scripting](https://docs.godotengine.org/en/stable/_images/…
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### Rubric Criteria
- [ ] Gameplay
- [ ] Graphics
- [X] Design
- [ ] User Experience
- [ ] Scripting
- [ ] Sound
- [ ] Quality
- [ ] Process
### Briefly, what are you going to work on?
Expand on th…