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Wanted to move my comments over here and figure out ways to help contribute
ghost updated
1 month ago
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Hello, I have a problem extracting textures from a game running on the Demul emulator. Already, I followed the instructions, I put d3d11.dll, dxgi.dll and dxgitrace.dll in the folder containing the em…
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Hello,
I installed the patch on a M3 Pro Macbook running Sonoma 14.2.1.
CrossOver crashes when attempting to enable DXVK (by selecting "DXVK backend for D3D11" or by toggling the DXVK switch on th…
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**What happened?**
When creating Mesh To Distance Field, errors like the following are displayed in the console:
`D3D11: Failed to create render texture resource (3D, 1024x1024x1024 mips=1 dxfmt=…
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HI buddy, as of now the FIFA 23 is cracked and the AntiCheat is also bypassed for the offline version, is there a way to run it on a **dx12 (11_0)** GPU. Doesn't matter offline or what just to load …
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On linux we don't ship these but expect the user to have the library globally installed.
On windows we'll have to try and remove them one by one until it stops working.
The following candidates ar…
nicmr updated
4 years ago
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I use IVRVirtualDisplay to get texture from OpenVR and use D3D11 API to display it on my own win32window.
My driver works as follows:
I implement both IVRDisplayComponent and IVRVirtualDisplay,and i…
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When running a vr demo with Vive headset the demo fails on creation of a colour target with invalid argument error code.
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I'm currently developing a game using bgfx as the renderer, targeting for desktop platforms (Windows/Linux/OS X). The game is a rhythm game, where lowest possible latency is desired in both audio and …
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Hello,
it is more or less an issue other than that the performance on Attila on !Windows! was a bit worse then native.
I installed the dxvk several times and i could reproduce it, but maybe attil…