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### Godot version
4.2.dev4
### godot-cpp version
master
### System information
Windows10
### Issue description
While developing my library, I crashed and I'm attempting to reopen my editor with…
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Currently it is inconvenient to setup and not secure to use blender installed on the host. Also on image based operating systems you cannot modify the host and install for example blender. And using b…
lw64 updated
7 months ago
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With every attempt I make to connect to my remote repository, I keep getting the error - `Could not connect to remote "origin". Are your credentials correct? Try using a PAT token (in case you are usi…
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**Plugin version**
Plugin version: `master` ATM
Tiled version: 1.2.3
Godot: v3.1-stable
**Issue description**
I have issues opening tileset (*.tsx) with 3.1. After a long freeze of UI the…
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### Describe the project you are working on
I'm working on 2D game for mobiles (IOS/Android). Texts based gameplay where player has to type words to match with partner.
### Describe the problem or…
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When i install the plugin and add a single .vox File importing works, but as soon when i add several files at once it hangs while importing and it will never finish.
![image](https://github.com/jon…
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This plugin isn't out-of-the-box compatible with 3.1 but the fix is prety easy - its just updating the enums to have the enum type name. Here are ones I remember doing:
inheritance_dock.gd line 35
…
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Undefined symbol: Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&)
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I encountered the following issue:
After adding and enabling the plugin, I created a new ResourceGroup and set the base folder.
I saved the scene, but the paths did not update automatically, and…
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When I try the plugin compile `scons platform=windows generate_bindings=yes x64=yes` into gdnative_cpp_example of the [GDNative Tutorial](https://docs.godotengine.org/es/stable/tutorials/scripting/gdn…