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### **Bug Reported on 14 October, 13:5 GMT +5:50 in**
Lab - Basics of Physics
Experiment - Energy Band Gap of Semiconductor
**Type(s) of Issue -**
* Simulation Not Working
* Simulation Not Working
A…
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As of PR #214 , all physics have access to the parameters object. We should therefore access physics parameters (for instance, reference length, mach inifinity, etc) from the parameters object rather …
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Currently, Cubyz physics, networking, and graphics rendering run sequentially. Lag spikes in each affect all of the others. Most noticeably, this means that during lag spikes you cannot jump or change…
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The goal of this very brief Design Review is to propose that we move out all data from G0 repo and move it into its own repo. There are many reasons for doing this:
1. Random data is being added to…
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### Client Version:
515.1645
### Issue Summary:
I recall being able to prance through the cosmos on a syndicate pony - this is no longer the case. In fact, they stop dead the moment they step onto …
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### Describe the project you are working on
Advised to open a proposal here by https://github.com/godotengine/godot/issues/87429#issuecomment-1908761733
Hope I did it right (this time!)
## Over…
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Right now we have render() functions inside entity/point & stick, ideally we can keep the physics simulation renderer agnostic and have a separate Renderer class which can be swapped for any other ren…
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There is a series of related open/closed issues and pull requests on the topic of the usage of assumptions in the `sympy.physics.vector` and `sympy.physics.mechanics` modules. Here is the list I found…
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### Question
Hello there,
I'm looking into implementing scenes with many objects per environments, and usually in the USD pipeline, the best way to do this is to use a `UsdGeom PointInstancer`. …
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For various things, it would be useful to reconstruct a different set of variables other than the primitive variables. For example, we might want to reconstruct (density, velocity, temperature) instea…