-
### Godot version
3.4.2 stable official (45eaa2daf)
### System information
Windows 10, GLES 3, Nvidia Geforce 1660 Ti (30.0.14.7168)
### Issue description
- Gridmaps aren't rendered whe…
-
I am trying to set user data on vertices, but it complains about no known member. Since it works for lines, I was wondering if this behaviour is intended. I need to add, that I cannot set any of the u…
-
There always appears to be lines on some of each block's edges. These lines shown here are mostly white:
![screenshot_11-10-2015-13-36-04](https://cloud.githubusercontent.com/assets/10401495/10418016…
-
https://github.com/PRBonn/4dNDF/blob/3d4fa1f9dd970fc3d6f848cf1f6121d53a291e79/eval/eval_newercollege.py#L81-L84
It seems `results` should come from the computation between `sampled_points` and `gt_…
-
I started to use VS 2017 + PCL project with environment variables, so I can start apps, tests and all other stuff from IDE. But now I'm getting a lot of exception windows after opening PCL project. O…
-
hi,
could you update the code to bevy 0.14.1
```
[dependencies]
bevy = "0.14.1"
bevy_rapier3d = "0.27"
anyhow = "1.0.86"
thiserror = "1.0.63"
log = "0.4.22"
bevy-inspector-egui = { version …
ds2k5 updated
2 weeks ago
-
-
# Soonish
- [x] glTF schema and spec updates
- [ ] When repeating an animation, check for `parameter[count -1] === parameter[0]`.
- [x] Embedded shaders, textures, and buffers.
- [x] Render in and…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Currently, Godot supports multiple shader passes by using the [next_pas…
reduz updated
10 months ago
-
### Describe the project you are working on
An early concept of the feasibility of using Godot for creating realistic character
### Describe the problem or limitation you are having in your proj…