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Hi,
I'm still figuring out how to use OGL for my project, and I have a little perf test running where I load a GLTF model and add it multiple times into the scene. My main issue is it's not clear f…
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### Describe the bug?
whenever I try and boot up the game using the oculus quick game launcher, The game freezes up and it crashes my oculus link app.
### To Reproduce
step 1: play on oculus mode u…
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While the optimal effect would be to have trees growing parametrically (every n days), a simpler solution would be to have 3D trees at different growth stages (four stages would be good) in different …
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Been bothering me for a long time. I don't know if it's a Source limitation, though, because I can't recall seeing this on any other Source games. But it's likely due to skybox placement on those othe…
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Status: Nothing
Error: nop nid:libScePosix:46D2D157FA414D36:pthread_attr_getschedpolicy
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Maybe you can borrow the assets from this open source game https://github.com/0ad/0ad for now, till the fork has its own assets in the unforeseen future. ( A YouTube video about the game: https://www.…
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```
Load up any generated map with steps, and they are simply invisible, aswell as
fences.
```
Original issue reported on code.google.com by `chrishin...@gmail.com` on 23 Feb 2011 at 6:07
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```
Load up any generated map with steps, and they are simply invisible, aswell as
fences.
```
Original issue reported on code.google.com by `chrishin...@gmail.com` on 23 Feb 2011 at 6:07
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We should eventually upgrade to Phaser 3, while v4 is being heavily worked on, as v3 will get polished.
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I know you said no feature request for now!
But I only put here some ideas. More or less can be implemented in blender to complete your addon.
Procedural motors, bone deformation, ghost and smooth tra…