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Hello, I export ordinary materials in 3dmax2018, and then load them in Blender or UE4 with materials. But when I switch to the Vary material in 3DMAX, there is no material when exporting to Blender or…
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In my app, I would like to rotate the CubeTexture that defines the scene background and the environment map reflections by 180° along the vertical y-axis.
My rotation is defined by the VRML and X3D s…
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I'm working with a WebGL abstraction (deck.gl) so I don't know what the final generated GLSL shader looks like.
I rely on spector.js to retrieve final shaders.
I then use custom tools to analyze t…
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If you run cmake at the time of writing, it will pull 6.11.2.
But, if you run npm install, it will use 6.4.1.
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- [x] Ensure that ViewClearState::Update is actually setting all the appropriate flags, or open issues/documentation to remedy that later: https://github.com/BabylonJS/BabylonNative/blob/1b40d7b59b6e4…
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like https://github.com/BabylonJS/Babylon.js/pull/10209
will it possible to catch error in FileTools.ReadFile?
when parse an unlegal file, it will throw bad hdr format error, but i cannot catch the …
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- ~a better landing page: #24982~
- ~a home button to get back to the list of demos / landing page #25074~
- zoom #24598
- show history as you type int the url bar
- ~Implement Media Session UI #2…
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1. 目前在源码内可以看到在导入gltf/glb模型过程中,对于贴图的加载,默认使用的是texture2D类型,不支持修改,这里是否能增加一个api,使用户可以根据自身情况,灵活调整加载资源的类型,例如将texture2D类型调整为引擎内已经实现的.ktx文件类型。
2. 目前.ktx2文件格式在threejs和babylonjs内已经得到了很好的支持,希望oasis能尽快跟进。😁
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When resizing canvas after page load, ScreenSpaceCanvas elements get distorted instead of resizing along with scene.
I think it used to work properly at some point.
It can't be seen in a PG because …
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forum thread : https://forum.babylonjs.com/t/unsupported-texture-format-or-type-format-5-type-2/35694/3
A DEPTH_COMPONENT16 render buffer is created and it's currently unsupported by the engine.
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