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Hi.
This is a suggestion to switch to one (1) single audio backend.
While having multiple audio backends sounded good in alpha development (on paper) it is simply not viable and is too huge a cost t…
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**Godot version:**
Godot Engine v3.2.1.stable.official
**OS/device including version:**
Arch Linux (rolling release, last updated at the time of submitting).
**Issue description:**
I have a 3…
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### Describe the project you are working on
Any multiplayer game with community content and community servers, such as: Quake, Minecraft, Unvanquished and even beyond.
What lies beyond? You cou…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…
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Hello, we are currently using a fork of [three.kt](https://github.com/markaren/three.kt) library for our needs. The library is good, but sadly not maintained anymore. Could you say if your implementat…
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## Problem
I like the idea of minimap feature, but its way too much hardcodded and also not configurable as it should.
## Solutions
- [ ] Manage minimap as a HUD element, allowing to add mult…
AFCMS updated
2 years ago
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**This is Part 16, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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### Describe the project you are working on
a game using c++
### Describe the problem or limitation you are having in your project
i need more performance from my c++ game
### Describe the fea…
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Our engine obviously has some interesting additional possibilities, one of which being a modern re-implementation of the original sims series, playable in full 3d, with new lighting and supporting oth…