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### Is your feature request related to a problem?
People use the reclaim sliders (for example setting it to low) while keeping the prop generator at random and are then frustrated when a high reclaim…
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Could you please provide more details or share the tools about the generation of depth maps for pretraining?
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sounds nice you project but could you post a screenshot of the generated map. I actually use an android app and valetudo 0.3.0 NOT 0.3.1 (map generation has been outsources in latest release)
mine …
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![image](https://github.com/user-attachments/assets/3d21ad8c-5851-4832-9d0d-018942ea02a8)
![image](https://github.com/user-attachments/assets/6a950106-d23c-4039-ba05-9d08dda9bb84)
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Add a source map to the doc generation process so that reference docs can link directly into source files for each function/constant/etc.
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I have to generate depth-map for a large dataset, so I need to do it faster.
According to my observation, the depth map generation is slow because of the z-buffer algorithm run on CPU (costs 3s per i…
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### On what platform are you seeing the problem?
Other
### If other, please specify
all the platforms
### When did this happen?
after impemeting the estimation for Switzerland
### What zones are…
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This should cover all rules concerning the generation and distribution of Resources to each of the Towns on the map.
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The number and complexity of CLI arguments are getting out of hand. We already have an alternate interface into the code generation logic as a Smithy build plugin, which supports configuration via a `…
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The cellular/voronoi noise generation is great, it is possible to get both distance and cell index. Unfortunely there isn't a way to get the nearest voronoi point/cell center.
**Why is this useful?…