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Hi
Thanks for this book, it's a wealth of useful information. In the second edition of your book, you discuss about a simple A* implementation where all nodes are stored in an array, named _Node Arra…
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just look at functions inside the plugin to implement
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Invasive, but does fix co-located starting shelter NPCs for good.
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Not sure why eactly it isn't just road-splitting, I suspect it has to do with the way it looks for flags to connect to in a certain area, and not finding any?
I have been thinking of changing pat…
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**Describe the bug**
Player cursor in _NavigationSample_ level of _AutomatedTesting_ project can be dragged off screen and easily lost leading to need of reentering the Game Mode in order to reset it…
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first of all, would it be possible to have a elytrabot mode compatible with rusherhack efly, like making it possible to disable takeoff, and have another flight mode which basically moves forward inst…
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### Issue description
I have this storage which is easily accessible by regular trucks, but not by dump trucks. Dump trucks should probably not get stuck on inaccessible jobs while there's plenty of …
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![image](https://user-images.githubusercontent.com/51388255/166064979-6ebd0f96-d7cc-4431-b5bf-167f2e24c5d5.png)
Enemy can shoot me with a bow from where he is, but I cannot shoot back :(
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### Describe the project you are working on
Encountered this problem in 2 of my projects already.
### Describe the problem or limitation you are having in your project
Given a large enough world (…