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Hey, just a minor issue/request.
I would like to be able to take screenshots (currently using `grim` and `slurp`) in such a a way that the shader isn't present.
I saw that at one point this was …
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**Describe your suggestion**
How about supporting geometry shader?
It would help me to draw more complex shapes.
**Additional context**
Here is an example implementation: [GeometryShaderTest.j…
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Changes to the shaders seems to be rather impactful on the library size. To minimize that we can try to make use of https://www.npmjs.com/package/glsl-minifier which also benefits from a forked versio…
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**Problem:**
As a programmer I collect snippets, e.g. hash functions, SDFs, post effects, which I use when playing with shaders.
I keep these snippets in private shaders. To find a specific snippet…
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```
Make an itemclip shader which is solid for items (weapons/ammo
boxes/health/powerups/etc) so they don't fall through after spawning but make
it non-solid for everything else (players/bots/projec…
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```
like in Pete's OpenGL2 on psx emulation
cartoon shader, basic cell shading, glow type cell shading (photoshop outerglow
type)
would be this awesome:
PS can someone tell me how to post this as E…
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```
PDF spec is available on jme_private channel
```
Original issue reported on code.google.com by `ShadowIs...@gmail.com` on 24 Sep 2010 at 3:32
- Blocking: #64, #208, #64
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This is something that creates panic inside me, how would be possible to handle shader variants or permutation, maybe having the ShaderSet that sends preprocessor defines to roslyn process. Unity has …
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```
PDF spec is available on jme_private channel
```
Original issue reported on code.google.com by `ShadowIs...@gmail.com` on 24 Sep 2010 at 3:32
- Blocking: #64, #208, #64
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From Half11:
>The Shader section is very basic for 2019. I wouldn't go all out on it (too many experimental stuff), but it could use some tweaked shaders. I am currently testing a fairly basic set…